![]() By that time opp's team time was dwindling so I chated him up and then at 10 seconds. Given all the stalling and the way my P played all along, I've had enough, so I called him out as a cheating 3 accounts playing psycho, his response? are u maaaaaad? and kept typing it. opp's go higher then leads a 2, my p throws club on that and other opp puts the 3. ![]() play starts with my pard covering dimes, then switches to Hearts and leads J, I had 4,5,7. Now it's taking my P almost half a minute to lead a card. Then Fourth round I nil, I had a cake and no way to set the nil in an honest game. My pards takes with 10 club and returns another high dimes, I then go higher and return 3 clubs, Bang - nil busted. third round the opp's nil on 6 combined bid, My p leads high dimes and I go higher and return low clubs( I had ace,K,Q,2,3) clubs. Second round same thing happened only this time opp's closed the bid at 8, again My p plays high cards and opp's pick out. I Held my mid cards and ended up making our bid. round starts by my P playing high face and opp's instantly jumping it, second trick opp's play high and so is the third. first round was 9 bid with me closing the bid= I had a nil but also knew nil on an 8 bid was going to be tough to make, someone must been void a suit and chances are my p and I had the same suits so I bid one. So on last Friday night I started a 10 min game, Opps were very slow on each trick. I have seen a lot of high ranking guest account, anyone knows how to keep a guest account? how would I log back with it, etc etc. If your team fails to make your contract, subtract 10 points for every trick you bid from your total score.UPDATE: As of last night I am able to play as a guest, not sure if I can make a new account. For every trick you won above the total in your contract, add 1 point to your total. At the end of a round, if you and your partner managed to win at least the number of tricks in your contract, multiply the number of tricks in your contract by 10 points. Keep playing like this until everyone is out of cards. The winner of the trick collects the 4 cards, then plays the next leading suit. If the leading suit isn’t spades, and one or more spades have been played, the player with the highest spade wins the trick instead. Once all 4 players have gone, the player with the highest card in the suit that led wins the trick. ![]() If you don’t have a card in that suit, you can play any card from your hand. After the first player leads, the rest of the players take turns playing a card in the same suit if they have one. However, players can’t lead with spades until a spade has been used to trump a leading suit. That player can play a card in any suit from their hand. Once both teams have a contract, the round starts with the player to the left of the dealer. Let each player announce how many tricks they think they’ll win, which is called their bid. Keep in mind that spades trump every suit, regardless of what suit leads. To win a trick, you need to have the highest card in the suit that leads. Then, take a look at your cards and estimate how many tricks you think you can win that round. Have the dealer deal 13 cards to each player. Whoever draws the highest card deals first. To start the game, each player draws a card. To score points, try to win the number of tricks that you and your teammate bid at the beginning of the round. The goal of the game is to be the team that reaches 500 points first. Spades is a strategic card game that’s played with two teams of two.
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